Palette lighting tricks on the Nintendo 64
SMRTR summary
A new Nintendo 64 demo showcases advanced lighting techniques, pushing the console's limits. It features baked lighting with normal mapping and real-time specular shading, using innovative methods like shading palette textures and object-space normal mapping. The demo splits ambient and direct lighting across vertex color channels and employs directional ambient lighting for impressive visual effects. While the technique has limitations, it demonstrates the potential for enhancing N64 graphics through clever programming and preprocessing.
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