How an Error in Cult Classic Game Doom Sparked New Appreciation for Pi
SMRTR summary
Game developer John Carmack mistakenly programmed pi as 3.141592657 instead of 3.141592654 in the classic 1990s game Doom, with the error having minimal impact on gameplay. Engineer Luke Gotszling later exploited this mistake by deliberately changing pi values in Doom's open-source code, creating bizarre visual distortions that demonstrated how mathematical constants affect computer graphics.
SMRTR provides this summary for quick context. The original article belongs to Scientific American.
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