Does anyone care about VR anymore? It still doesn't have that "killer" app
SMRTR summary
Virtual reality (VR) technology faces ongoing challenges in mainstream adoption. Key issues include the lack of a "killer app," a small user base, high hardware costs, awkward controls, motion sickness, and insufficient content. While VR hardware has improved, the limited audience and complex development requirements hinder its potential. A simpler approach focused on enhancing existing gaming experiences may prove more successful than current VR implementations.
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