Why Relic Entertainment wants to make games more quickly
SMRTR summary
After losing publisher Sega due to industry downturns and Company of Heroes 3's troubled launch, real-time strategy developer Relic Entertainment has transformed into an independent studio focused on making games faster and more frequently. CEO Justin Dowdeswell is implementing rapid prototyping, better scope control, and improved engine efficiency to reduce the long gaps between releases that have hurt the studio's connection with players and inflated development costs.
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