Tricks That Made Amiga Games Look 3D
SMRTR summary
Amiga computers in the late 80s and early 90s created convincing 3D-like graphics despite lacking true 3D hardware, using only a 7 MHz processor and limited RAM. Developers employed clever tricks including parallax scrolling with multiple background layers moving at different speeds, sprite scaling with pre-drawn objects at various sizes, isometric perspectives, and raycasting techniques. These innovations allowed games like Shadow of the Beast and Lotus Turbo Challenge to feel three-dimensional while using entirely 2D graphics.
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