Spritework on the Commodore 64
SMRTR summary
This guide teaches Commodore 64 sprite programming using the VIC-II chip, which manages 8 sprites through shape data, memory pointers, and configuration registers. Advanced raster interrupt techniques allow exceeding the 8-sprite limit by repositioning sprites mid-frame.
SMRTR provides this summary for quick context. The original article belongs to Bumbershoot Software.
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