Looking back at Catacomb 3D, the game that led to Wolfenstein 3D
SMRTR summary
Despite earning only $5,000 compared to Commander Keen's much higher profits, id Software's experimental Catacomb 3D proved so immersive that team member Adrian Carmack had a visceral reaction to encountering an in-game troll. This powerful first-person experience convinced the developers to abandon their safer Commander Keen sequel after just two weeks of work, pivoting instead to create what would become the groundbreaking Wolfenstein 3D.
SMRTR provides this summary for quick context. The original article belongs to Ars Technica.
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