It was 1995, 15-inch 800x600 monitors were the norm, what kind of monitor did John Carmack use to code Quake?
SMRTR summary
While most developers in 1995 worked on standard 15-inch 800x600 monitors, John Carmack used a cutting-edge Intergraph InterView 28HD96 CRT monitor featuring 1920x1080 resolution—technology that wouldn't become mainstream for another 15 years. This $10,000 display gave Carmack unprecedented visual clarity for developing Quake, far surpassing typical consumer setups of the era.
SMRTR provides this summary for quick context. The original article belongs to TechSpot.
Read the original article