Finding Atari Games in Randomly Generated Data
SMRTR summary
This project generated billions of random 4kB Atari 2600 ROM files using GPU acceleration, filtering them with heuristics based on real game characteristics. Promising candidates were emulated, revealing some ROMs with interesting visuals and basic game-like behavior. One ROM showed a responsive background with moving stripes. While not producing complete games, the experiment demonstrated that coherent visuals and basic interactivity can emerge from filtered random data on the Atari 2600 system.
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