Designing a New Game Is Slow, Messy, and Full of Unexpected Twists, and That's Totally Fine
SMRTR summary
Game design progress has slowed due to competing priorities, but this allows for fresh perspectives. The designer printed rough gameboards and cards for initial testing, with results to be shared in a future update. Slow periods are normal in the design process and can lead to unexpected enhancements from other projects.
SMRTR provides this summary for quick context. The original article belongs to Hacker Noon.
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