Assist Me in Designing a Board Game - Part 1
SMRTR summary
A new educational board game about personal finance, life, money, and happiness is in development. The game aims to simulate real-world decisions and targets schools and home users, with a primary audience of ages 13 to adult. The main goal is to accumulate "Happiness Points" based on three metrics: Financial Wealth, Lifestyle, and Friends & Family. Health will be incorporated throughout gameplay as various choices and events. The game's creator is seeking feedback to refine the design and improve the final product.
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