What Caused Performance Issues in My Tiny RPG
SMRTR summary
A developer discovered their tiny RPG game ran poorly when wrapped as a desktop app compared to running in Firefox, prompting community feedback after sharing on social platforms. The performance issues stemmed from using an FPS cap that caused slowdowns, inefficient text/image rendering through game objects instead of direct drawing, and lack of object pooling for projectiles.
SMRTR provides this summary for quick context. The original article belongs to Hacker News.
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