Server-rendered multiplayer games with Lua (no client code)
SMRTR summary
Cleoselene is a multiplayer-first game engine that runs games entirely on the server while streaming lightweight drawing primitives to clients. The approach eliminates traditional networking complexities, prevents cheating by keeping all game state server-side, and maintains sub-frame latency through WebRTC. Features include Lua scripting, built-in physics, spatial queries, and pathfinding with native Rust performance.
SMRTR provides this summary for quick context. The original article belongs to Hacker News.
Read the original article