Realistic and Fast Water Waves in Three.js
SMRTR summary
A realistic water wave simulation in Three.js is now possible using GPUComputationRenderer, which leverages GPU power for complex calculations. The technique uses fragment shaders to compute wave heights stored in data textures. The simulation involves creating a water mesh, setting up raycasting for mouse interaction, and implementing a clever algorithm that approximates vertical and horizontal wave movements. This approach offers significant performance improvements over CPU-based calculations, allowing for more detailed and dynamic water effects in 3D graphics.
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