Making Video Games in 2025 (without an engine)
SMRTR summary
Game developer Noel Berry shares his approach to making games without commercial engines like Unity or Unreal. He uses C#, SDL3, and custom tools to create indie games, citing greater control and long-term viability. Berry advocates for lightweight, open-source frameworks and libraries, emphasizing that game development "from scratch" is accessible and often more enjoyable for small teams with specific needs.
SMRTR provides this summary for quick context. The original article belongs to Lobsters.
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