SMRTR ProgrammingJul 7, 2025Hacker News

Lessons from creating my first text adventure

SMRTR summary

A locked door, a mysterious note, and a ticking clock. These are the elements that greet players in "Lockout," a new text adventure game that plunges participants into a single, richly detailed location.

Created by a first-time developer for ParserComp 2025, "Lockout" represents a balancing act between scope and detail. While classic text adventures often featured sprawling worlds with sparse interactions, modern games like this one opt for more focused, deeply implemented environments.

The creator spent roughly 30 hours crafting the game's single location, a testament to the complexity of modern text adventure design. Challenges included perfecting the parser to understand player commands, generating grammatically correct responses, and creating a consistent world model.

Despite the technical hurdles, the game's limited scope allowed for completion - a feat that eluded the developer's previous, more ambitious attempts. As one seasoned text adventure author noted, "It's about finding the right tradeoff between breadth and detail."

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