GPU code can now use Rust's async/await
SMRTR summary
VectorWare has successfully implemented Rust's Future trait and async/await on GPU hardware, enabling developers to write concurrent GPU programs using familiar abstractions instead of manual synchronization. This breakthrough allows existing Rust async libraries like Embassy executor to run on GPUs with minimal changes, providing structured concurrency without requiring new languages or ecosystems.
SMRTR provides this summary for quick context. The original article belongs to lobste.rs.
Read the original article