Drawing Text Isn't Simple: Benchmarking Console vs. Graphical Rendering
SMRTR summary
A developer learning Go attempted to recreate FAR Manager but discovered that rendering text efficiently is surprisingly complex, testing various methods from console APIs to GPU acceleration with DirectX and Vulkan. DirectX with direct text drawing proved fastest for normal use cases at up to 944 FPS, while texture caching helped extreme scenarios but reduced performance in typical applications.
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