Cost efficient version control system for Gaming Assets
SMRTR summary
Building a game exposed a real gap in version control for large binary assets, so this project introduces a self-hosted, trunk-based asset server designed specifically for that use case. It supports S3-compatible storage, content-addressed deduplication, Ed25519 auth, presigned URLs, mandatory file locking, and partial sync — with a comparison table showing how it stacks up against Perforce, Git LFS, SVN, and DVC.
SMRTR provides this summary for quick context. The original article belongs to Hacker News.
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