Building a Browser Game with React: What Doesn’t Work Well
SMRTR summary
A frontend engineer shares hard-learned lessons from building a browser-based jump game with Remix, React, and TypeScript. Key challenges included SVG sprite animation whitespace issues, inconsistent frame rates across devices, AI limitations with dynamic CSS animations, and misaligned collision detection versus visual boundaries.
SMRTR provides this summary for quick context. The original article belongs to Dev.to.
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